Thursday, 21 March 2013

Next Generation Digital Entertainment (CDN Delivery & DRM Challenge & Market Forecast 2013-2018) report

Next Generation Digital Entertainment (CDN Delivery & DRM Challenge & Market Forecast 2013-2018) report
Next Generation Digital Entertainment (CDN Delivery & DRM Challenge & Market Forecast 2013-2018)

The digital entertainment market is poised to reach a new stage in its evolution with the coming pipeline of next generation applications and solutions. The increased usage of CDN, DRM, and RCS in the digital media and entertainment markets has led to a revolution of content consumption among consumers. Higher bandwidth, low cost digital devices, most notably smartphones and tablet devices, have rendered long-standing issues such as connectivity, user interface, and data-speed problems of the past.

This research first evaluates the industry value chain and players and then focuses on market drivers, challenges, and opportunities. The report’s market dynamics section evaluates the four screen strategy and analysis including preferences, location preferences, sequential sharing, user response rates, ad clutter, unaided ad recall times, and the impact of social media. The report includes an ecosystem and value chain analysis utilizing porter’s five forces tool. Arguably the three main enabling factors for the digital entertainment industry, CDN, DRM and RCS, are evaluated in in terms of effect relative to time, speed, cost and revenue.

The number of digital users is provided with a breakdown by content type, screen type. The top countries are also provided in the both the above sections. The market is also segmented by the key geographic regions: North America, Europe, Asia-Pacific (APAC) and Middle East & Africa (MEA).

Target Audience:
  1. Telecommunications service providers
  2. Digital entertainment support companies
  3. Content Delivery Network (CDN) companies
  4. Digital Rights Management (DRM) organizations
  5. Integrators of Rich Communications Services (RCS)
  6. Online, mobile, casual, and console game companies
  7. Online companies of all types including portals and media

Companies covered in this market research report are –
Adobe, Akamai, Apple, Google, Sony, Samsung